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Concept Map for Technology and Media for Distance Education

February 7, 2010


I have identified and described the examples presented in my Concept Map in the text that follows.

Static Content

The web is, by its very nature and scope, the seedbed for both static and dynamic content. The quantum of content availability will boggle the mind as it would the educator’s decision-making ability to choose the most appropriate, the most reliable, and the most up-to-date learning and teaching resource.

Questia: Online libraries, databases, and specialized digital repositories afford the online student unlimited content. The world’s largest digital library of education; Questia, an online library, offers its subscribers multiple thousands of journals and books.

Khan Academy: A valuable resource is the Khan academy that includes teaching videos on numerous topics. 

Online Tutorials: Online SPSS tutorials facilitate clarification on the details of statistics and its application.

Static Collaboration

Wiki Spaces: One of the more popular collaborative tools is wiki pages that are simple to use for friends, colleagues, fellow-students, and business associates. It is essentially free and is easy to use with the distinct advantage of simplicity and effectiveness.

Writeboard: Writeboard is free collaborative writing software that one can use to write, edit, track changes, and rollback to previous versions. This software is particularly useful for authors, editors, and publishers, students, instructors and others who may be collaborating on a paper. One of the advantages of this web-based collaborative tool is that it facilitates the comparison of previous versions of a document.

Spicebird: Spicebird is an open source platform that boasts of an all-in-one suite of communication tools for people who want to collaborate online. Features include email, instant messaging, and an online calendar. It provides easy access to various web services while retaining all the advantages of a desktop application.

Static Communication

Ning: Ning for education is another social networking tool that has grown in popularity. It is the social platform for the world’s interests and passions online where millions congregate to share in the excitement of exploration and expression of common interests, and indulge in new discoveries of distributed pursuits. It provides for network creation and development.

Skype: Skype  permits transmitting and receiving of voice and images over IP used by millions around the world for effective communication. Variations in Skype resources will continue to afford both static and dynamic application.

Blogs: Blogs give you the venue for expression and twitter facilitates your sharing and discovering what is happening right now, anywhere in the world.

Dynamic content

Math Simulations:  Online simulation for statistical calculations that analyze the x and z values and the normal distribution

Simulation Games: A sophisticated POD game where players are transported into the middle of a drug-dispensing center after a small plane has released Anthrax over a city. This game simulates the actions of the health department as first responders and healthcare professionals in the wake of a looming tragedy of monumental proportions.

Simulation Labs: The virtual chemistry labs as developed by Carnegie Mellon University are powerful simulation tools.

Dynamic Collaboration

Team Player:  Team Player 2.2 for Windows allows multiple people to work together on the same computer, edit review documents, discuss ideas and receive feedback from one’s audience. The latest version supports dual and multiple monitor setups. The SandBox is a playground for multi-user projects. In each project different objects can be dragged around while the group finds answers, play games, create new content etc. stimulating group interaction. The SandBox is the first release in a series of true multi-user applications. This feature gives you a glimpse of what multi-user computing is all about!

Interactive Whiteboard: An interactive whiteboard power is now the hands of instructors and students in a more traditional setting. The ēno mini slate allows the creation and delivery of engaging lessons and presentations from anywhere in the room. ēno mini is the mobile companion to the ēno interactive whiteboard, providing even more flexibility and multi-touch collaboration. Students can participate in lessons from the comfort of their seats and teachers are free to move around the class to continue instruction. 

Groupboard Designer: Groupboard Designer is a multi-user whiteboard annotation/mark-up tool based on Groupboard, but with extra features such as cut and paste, pan, zoom, undo and user-defined icons, and the ability to upload Office documents (.doc, .xls, .ppt and .pdf) to the whiteboard. You can also import AutoCAD DXF files, allowing you to view and mark-up AutoCAD files online. 

Dynamic Communication

Group World: is an advanced but easy to use multi-user collaboration framework, allowing you to set up web conferencing rooms with whiteboard, voice/video conferencing and desktop sharing. uses a custom programming language, specifically designed to allow rapid development of multi-user collaborative applications. With the enterprise version of you even get the source code to all of the “applets”, allowing you to easily modify them or design your own.

Elluminate: Elluminate is a web-conferencing tool with built-in-class web, audio, video, and social networking solutions that help one create a 21st century teaching, learning, and collaboration environment. It is useful for communication, holding meetings, the built-in whiteboard facilitates presentation of information while hearing and seeing the presenter. One may record entire sessions for later review. Elluminate’s home page states that the tool “enables academic institutions to expand reach, reduce costs, maintain competitive advantage, drive technology adoption, and more.” See NC State University’s example of Elluminate’s use.

iBreadCrumbs: iBreadCrumbs is a social network for researchers to share recorded URLs, track websites, review notes online, and encourage online collaboration research. Similar in function to its DVR counterpart, iBreadCrumbs records all web pages you visit while you research. You can save, review, and share your research with friends and colleagues. The home page states, “iBreadCrumbs allows students, researchers, and professors to organize the world’s data into narrow research ‘breadcrumbs’ or click-streams.” This useful site will prove beneficial to communication and collaboration in research.

David Abraham

4 Comments leave one →
  1. Amy permalink
    February 10, 2010 5:30 pm


    I agree with the different forms of dynamic technologies that you included in your concept map. According to Moller (2008), “dynamic technologies focus on multi-user environments, and the construction of new knowledge and not reproducing what someone tells them.” For example,, Groupboard Designer, Interactive whiteboard, and Team Player 2.2, all are good examples of multi-user environments that are successful because people collaborate effectively and generate new knowledge. Simulations are also valuable examples of dynamic technology because they increase the retention, and transfer of knowledge. According to Harvey Feldstein (2008), “simulations promote practical learning, which is the motivation to identify errors and boldly take action to make correction and adjustments.”

    Feldstein, H. (2008, January 20). On the value of simulation games. Baton Simulation, Inc. Retrieved from

    Moller, L. (2008). Static and Dynamic Technologies. Principles of Distance Education. Laureate Education, Inc.

  2. Kimberly C Davis permalink
    February 10, 2010 10:49 pm

    All of the technological tools that you listed for your static and dynamic examples were very informative and useful. Some of the technological tools were tools that I have not heard of and once I googled them, I liked what I saw. What is your opinion of not overusing these technologies so that students do not rely so heavily on it? What is see happen is for example, the 9th grade academy at our school has all 21st century classroom and receive new technology daily. The kids are learning and expose to technological tools to enhance their learning. However, when they come to the upperclassmen classrooms who do not have this technology they act like they are being handicapped or robbed. Besides getting more funds for the upper classrooms, how should teachers limit what static and dynamic technologies they use so that students can master content without relying on technology?

  3. February 12, 2010 6:09 pm

    You listed a lot of different technologies that are very beneficial and useful for different occupations. Several of these technologies, I’ve never heard off. Writeboard is very new to me. Many of these technologies will be very useful for the classroom or even teachers working on higher degrees. Over the years, there have been more and more different programs concerning technology that have appeared. Sometimes, it is scary to purchase technology because you know that something else will be out eventually.

  4. highest paying affiliate permalink
    October 4, 2011 11:12 pm

    I always was interested in this topic and stock still am, appreciate it for putting up.

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